Roleplay

When Animal Jam added the Roleplay update, everything changed. You see, AJHQ has been monitoring the chat system for some time, and they noticed the amount of roleplay that took place. That's when the idea struck them: why not create a special zone for roleplaying?

When the zone was added, it was like an adventure. You had to go through a portal to enter, and when you did get in (if it wasn't too full) then there was an identical one to exit through. In the room were various things: trees, rocks, water, ect. You got the typical adventure customizations, but there were no phantoms.

Jammers went to this new room to roleplay, but what happened was far worse. You see, when you selected "Actions", instead of the usual dance, sit, sleep, hop and play, you got pounce, stalk, sleep and drink. If you provoked a fight on a player, the game would fade to a cutscene of which you could control what your animal did. A = attack, S = surrender, D = dodge and you used the arrow keys or the mouse to move. However, the other player could also control their avatar, meaning that they could attack you. Every time you were hit with "attack", you would lose a heart, but you would only have three.

You could gain extra hearts by killing another player.

WIP