Playing Wilder

Animal Jam attempted to reach the older community, only for it to go horribly wrong.

Animal Jam: Thirteen Plus
Welcome to Jamaa Township, the capital of Animal Jam. Space is limited, as jammers flood in every day once they log on. Some even get booted to Coral Canyons or Crystal Sands, the two lesser towns of the online game.

Amidst the crowds, there were complaints. Young children with voices like helium played this game frequently with the girls in pastel pinks and the boys trying to cram what they thought were epic in a single outfit. These kids were not the main complaint sources. It came from the older jammers, mostly in their teens.

The teensy youths did not know better. They would bother the teens a lot without even knowing it. Their lack of trade knowledge. Their rants against AJHQ for nonmember rights. It was a nuisance.

"Ugh, young jammers." The teens would grumble.

Animal Jam Headquarters tried to prevent the complaint of these jammers. But, they couldn't change the personalities of the children.

That was when they got a new idea. They had to create a haven for these older jammers. A haven for them to be with people their age.

In response, they coded a new program, a modified copy of the original Animal Jam.

Introducing Animal Jam: Thirteen Plus...

A New World
In AJ13+, there was a whole new Jamaa meant for teens. While Animal Jam servers were named after landforms and waterforms as part of a National Geographic experience, Thirteen Plus's servers were given menacing names such as Ironblade, Lastbane, and Redspill.

Within each server were several rooms.

A player would enter the game in The Capitol, the main center area of a cold animal world.

Other worlds included Sharpening Stone Hill, the Black Market, Deepest Wood, Spirits Mount, the Undergrowth, and the Hidden Space.

Teens would trade in The Capitol or the Black Market like in the all-ages game.

But, the main attraction was the intense battle sim.