Talk:The Goat Myth/@comment-34789932-20180708005709

I had shivers! And i came up with my own Red Scarf Ending...

The red scarf ending is by far the most gruesome, and the after-affects were unforgiving. As you reach the graveyard, a somewhat ghost-like presence seizes you. All of a sudden, transparent jammers emerge from the tombstones. You are given the option to talk to any of them, though you can only choose one. No matter what jammer you choose, they all give the same task; to make it to The Fountain. The jammer will have no idea what "The Fountain" is, but they have no choice but to keep going, as the the refresh button, log off button, and the exit adventure button, have all stopped functioning. Sleeping walks into a black pathway, which opens into a large, dense forest. You walk forwards for a bit, and then reach a desert-like area. The path splits into two, one sign pointing towards the fountain, and the other towards a portal that has liza standing next to it. If the jammer sees a way to get out, and goes to the portal, then they get granted with a prize, usually a headdress or an unreleased item. They can then exit the adventure. If they choose the fountain path, the jammer will notice their hearts dissapearing, until there is only one left. They are then put into a mini-game where they have to run down a path. Many goats would be chasing after them, clearly trying to gaurd the Fountain. Sleeping has to jump, slide, and slice through many goats, leaving very ominous blood on his hooves. If Sleeping trips, the goats will catch up, and everything will go dark, with an eerie neck-snapping noise. Out of the black screen, Sleeping's head appears, whispering something, though no matter how loud you turn up your volume, you can't hear it. You then get logged off. if you survive the mini-game, you find the fountain, where you see many statues of jammers. You feel like you should take back the statue of the jammer who set you the task, and if you click on the paw icon, it will strap itself to Sleeping's back. There is unusal peace as you make your way back to the graveyard, where the jammer who set you the task welcomes you. The ghost jammer merges into the statue, and turns back to it's usual form. It then awards you with many rares. Now, i know what your thinking. "This isn't scary or gruesome at all! either way, you get some sweet items!" But i haven't gotten to the After-affects. If you died with the goats, then it's up to how much blood Sleeping got on his hooves. If he got none, then you hear galloping hoof noises behind you for a whole 24 hours. If he had more than a few spots on his hooves, then you will forever see bloody hoof-marks on your floors. If you chose to go to the portal, you see distant, red eyes in the shadows of your house, for a week. If you log on to your aj account, you notice many of your items missing, supposedly hacked. If you run from the eyes in the shadows, they will follow you, and if you try to touch them, black paws reach out of the shadows, and sharp teeth gleam, warning you to back away. If you made it to the end, then the ghosts that you saw in the graveyard follow you around permantly. The ghosts whisper things about coming back to help them, and they will haunt you until you do the glitch again and sucsessfully assist all of them. Though, of course, nobody would want to go back. And no matter what ending you got, the following night you would get a dream. If you reached the portal, it would be liza in your dream, if you died in the goats, it would be Sleeping that visited you, and if you made it to the end, then it would be the jammer you helped. Each visitor would warn you not to speak of what had happened, or else there would be dire consqueses. And that is why to this day, nobody has told... Or else whows know what would.... (The message ends in a splatter of blood.)