User blog:Claweight/of great importance

The sea, the sea, the sea. Come in. Ma'ha'āl whispers to me, begs me to come away from the village, from the magical dawn. He has whispered to me for as long as I can remember, and I have hid from him for as long as I can remember. Father tells me he is dangerous. Father says that's why we can't sacrifice to him anymore, the sea god. The treacherous sea god Ma'ha'āl, who whispers to me without end.

He hates the dawn, the time we worship. He tries to draw me away when I watch the crystals grow. I ignore him, and hide if he is insistent. This is how it has always been, for my whole life.

Then it changes.

The day I turned thirteen, Ma'ha'āl began growing more aggressive. Stronger. Angry, angry, angry, that he has not gotten what he wants, and what he wants is me.

Cry of the Sea is a game-story thing like the stuff some of you have made. It takes place in an archipelago similar to Hawaii, in which the main character travels about to find Tempest Stones that will silence the exiled god Ma'ha'āl.

The player has the option to

a) play as the main character described in the preview

b) play as the main character's companion. there will only be a companion if selected instead of main character; if you select main character they will travel alone.

both are entirely customizable in personality, appearance, etc.

if interested in playing, comment below