Journey to Jamaa (Choose your own adventure)

''Every 50th Moon, the island of Jamaa welcomes the ship Asliam to its land. The Asliam contains animals seeking refuge from the phantom war in the land of Everdell. You are a young fox that has seen many in your life. Will you escape the phantoms?''

After waking up on a cold, horrible day, you realize it is Asliam Day. You emerge from your blockaded cave to discover many animals in the Intentions fighting against the Phantom King's army. You carefully equip your sword and shield and throw on your cloak. If you decide to take the forested path to the ship, go to 1. If you choose to maneuver your way through the fighting, go to 3.
 * 1) You take the forested path to the ship. As you walk on, you discover an injured rabbit on the path. If you choose to save him, go to 4. If you decide not to waste time helping him, go to 5.

3. You crawl amidst the chaos. You feel sadness erupt in your heart when you see the phantoms attacking the animals. If you decide to help fight the phantoms, go to 8. If you move on to the next underground camp for the night, go to 9.

4. You approach the bunny and ask him where the pain is as you rummage through your bag for water. Suddenly, his eyes glow red as he tries to explain that his leg hurts. If you trust him and heal his leg, go to 11. If you fear he will hurt you, go to 12.

5. You ignore the bunny. Go to 12.

8. You grab your sword and attack a phantom. You haven't had much experience fighting, and a phantom comes behind you and kills you. Maybe you'll make better decisions. Well, if you weren't dead. *

9. You decide to get admission into the camp. The animals there shiver and whimper in fear of the phantoms. You feel pity and fear as only a certain number of animals will be able to board the ship. You fall asleep and soon wake up. The sky is pale, as usual. You see the Asliam in the distance. If you run towards it so that you can claim your place, go to 16. If you decide to take it slow and walk, go to 17.

11. You try to help heal his leg, but you hear a low growl. The bunny lunges and attacks you due to his hunger, and decides to eat you. He bites your neck and you suddenly fade away. Better luck next time. *

12. You tread on and ignore the bunny. He begs and pleas for your help, screaming in agony, but your heart decides to ignore him. Suddenly, you see a light in the distance. It's night and you feel tired. Do you follow the light? Go to 14. If you decide to endure the night, go to 15.

14. You follow the light to find a small cabin. If you go in, go to 18. If you turn back, go to 19.

15. You shiver in the cold and sit by a tree due to your tired legs. When you wake up, you find you are late and run at top speed. Go to 16.

16. You run as fast as you can but find you were distracted and ran the wrong way. The phantoms imprison you to get information from you. You now are trapped with no place to go. *

17. You walk at a steady pace towards the ship. Surprisingly, nobody else is in sight. You see the ship. Go to 20.

18. A small monkey greets you and offers you a drink. You sit down for a chat in the safety of his home. He says that he is old and that it would be worthless for him to take the place of someone else on the ship. He gives you supplies and sends you on your way. Go to 20.

19. You turn back and the darkness terrifies you. You are unable to find food and slowly walk towards the ship, which is nearly ready to leave. Once you get there, the Alpha Liza explains that you were too late. Maybe if you were healthier, you wouldn't have been so groggy. *

20. You go to the ship and find that you were there just in time. You wait to see Jamaa, and feel grateful to finally be safe. You are an excellent choice maker. *