The creeks are slowly moving along

you know all those stories about those haunted adventures?

it only happened to me once and once only.

nobody else has ever had it happen to them, that's why nobody knows of it.

it was only me.

why?

i

don't

know.

apparently there's a secret passage somewhere in jamaa township.

if you wait beside mira's statue long enough, you will hear a tune that sounds like a flute. the notes are mid F, mid A, mid C.

then, a door will open on the floor, suddenly taking you to the adventure meet cosmo.

in meet cosmo, you can click on one of the leaves on the plants in cosmo's den that reveals a button.

pressing this button will change the color and pitch of the flutes.

now you have to play the tune.

after playing the tune, you open an alternate entrance into the cave.

entering it will put you on a stone platform connected to a rail going upwards.

it appears graham made this creation.

if you click on a lever, you can pull it and made the platform start going up.

after it goes up, there is a portal. enter it and you'll be sent into a 2d adventure instead of a 3d one.

strangely, it allows any animal to enter 2d mode.

there is a village of pandas.

talk to one of the pandas named pamela, and she'll tell you to find a golden bamboo leaf for her.

after this, she'll take you to a place she calls "the old building".

you're all alone now after this.

it's foggy and dark outside of the building, and the only sounds you can hear are Heavy rain, and the buzz of lights.

the building is worn down and made of a stone/metal material.

you can see various buzzing LEDs on the ceiling, flickering ever so slightly.

if you go over to the right you can see a staircase going up.

if you go up the staircase, you can see some closed doors, and open doors leading to dark hallways.

don't stand in front of the hallway openings for too long.

if you do, you will hear quiet footsteps. when the footsteps end, be sure to start running once you see it.

a hazel brown eye will open up, and a bipedal humanoid figure will start to follow you.

it's a little slower than your animal's full running speed, so you can outrun it.

if you're not careful, you'll get caught and you'll exit the adventure get sent to a random room, whether it be a jammer's party, a normal party, a den, an area, or another adventure.

once you escape the thing (if you did stand in front of the door like i did), you can go up yet another flight of stairs. things start to get weird as some of the lights are off.

on the third floor, you start at the right and go to the left. there are cubicles. some of the cubicles have sticky notes plastered all over the walls, or coffee stains.

or they can just be empty and worn.

if you go next to a cubicle and click on one of the computers in there, a message will pop up saying:

these keyboard keys are small, too small for any animal to use.

go further to the left, and you'll reach a hallway with all closed doors.

one of the doors has a yellow label on it.

if you click on it, another message will pop up saying:

BREAK ROOM.

if you listen enough, you can hear murmuring, laughing, and occasionally real words.

i've recorded some of the words, and some of them say:

"our boss sure (garbled)" "i can't wai(garbled) get paid (more garbled words) dollars." "the construction sites (drowned out due to louder murmuring) too loud."

if you move even more to the left, you'll go to floor four.

this is when things get slightly creepier.

all the noises have stopped.

all you can hear are the faint sounds of printers working and keyboards being typed at.

it's just a short hallway leading to an elevator.

if you go into the elevator, you'll end up on a completely different side of the building on the ground level floor.

you have to move to the right now.

it's still foggy, but the rain isn't as heavy. still pouring, though.

you can start to see little ponds and creeks with lilypads.

the flowers are all closed up, and there is algae growing on the water's surface.

it's a little tranquil after that ordeal i went through.

after you keep moving your character to the right again, you discover a swamp area.

it's still raining.

you can see toads resting upon branches or lilypads.

the trees are weeping willows, dripping with rainwater.

your character is on a path now.

you keep going to the right, holding the left mouse ear. the trees get more dense and the creeks get deeper.

you can see something bubbling at the surface of one of the creeks.

you keep going to the right again.

something is emerging from one of the creeks.

it's crocodile-like, but it's head was short and rounded.

its legs are oddly long and catlike.

but it had no tail, and long straight wet hair hangs from its head and back.

it opens its eyes, which are pinpricked and yellow.

it begins to chase your character down the path.

you can hear the wet stomping noises.

unfortunately, it's too slow and make your character continue onto the end of the path.

it leads to yet another portal. you can enter the portal. you're suddenly at the end of meet cosmo.

you can pick a random prize, and then it exits you out of 'meet cosmo'.

after that, even if i waited next to the mira statue or clicked on anything in meet cosmo, nothing like this would ever happen again.

i decided to datamine the game and i found all the sprites for everything, the cubicles, the monsters, everything.

apparently, the adventure had a placeholder name called the casma.

wanna know what it stands for? the name of this tale.