Board Thread:Fun and Games/@comment-31986068-20160429231407/@comment-31986068-20170107040853

I forgot to mention:

So, you know in all three tribes animals/humans are chosen to be either a guardian/bane/druid or a healer/herbalist/shaman (from left to right, those are the names for medicine animal in Delta Guardian, Druid and Shadowbringer lingo).

When Guardians-in-training reach 20 moons, they will select apprenticeships or a mentor will select an apprenticeship for the animal. They will still practice fighting sometimes.

The Guardians-in-training basically go to different "classes" throughout the day, taught by mentors.

But anyway, the apprenticeship options for Guardians-in-training are:

Blacksmith (crafts armor, weapons, and, if nessecary, prosthetics for other animals. They are taught about different metals, tools, and ways of emergency combat with their tools and armor)

Mentor (will study both in teaching and the subject they are teaching about. They are schooled in teaching methods and other things, like that... It really depends on what subject mentor they'll be)

Advanced Guardian Training (if the animal is exceptionally strong; 50% of animals do this apprenticeship. They are schooled in advanced methods of combat, and such. Around this time they will be given an extra weapon of choice, because they recieve their first weapon when they become Guardians-in-training)

Caretaker (looks after younglings, they are very skilled at fighting and will fiercely defend all Younglings. They are taught ways to comfort Younglings, and stuff that comes with parenting. Mothers also do this, but they are often busy with Guardian duties, so the Caretakers devote most their time to the little fledgelings. Just so you know, males can be Caretakers too)

Orienteer (is very well-acquainted with the map and territories, often leads invading and some stealth missions, though ones educated in the Spy tier normally do. They are schooled in cartography as well, and tasked with making maps of other national parks and preserves in Alaska/Yukon and Nunavut. Due to this, they travel often via Maxim...I'll tell you about it later)

Spy (is lean, sneaky, and knows various methods of deception and trickery. Can sneak easily through the battlefield or past an enemy patrol to their camp. When they're doing this, they're normally assisted by an Orienteer unless they are schooled in orienteering as well, and the Orienteer only gives directions and seldom comes along on solo missions)

Forager (they run errands for the other tiers. It sounds boring, but it can be pretty fun, actually. This rank really appeals to me, for some reason. They collect berries and herbs for the healers when the healers are all busy, they collect metals, gems, and various stones for the blacksmiths, stuff like that... They're schooled in how to weave baskets, tell which plants are suitable for eating, and read the phases of the moon and their meanings, because that's useful somehow. This is pretty much an apprenticeship available for both a Healer-in-Training and a Guardian-in-training. Their tasks seem rather "feminine," but it's suitable for anyone who likes to fight a little or not, but is chill and doesn't want to be involved in lots of scuffles)

Cook (self-explanatory, they're brought ingredients by the Foragers and are schooled in preparing and cooking food. They work partially with the Healers sometimes to make a tasty treat stuffed with the unappetizing herbs to cure the stomachache of an unruly Youngling. They tend to have a talent to take some gross-looking stuff and turn it into delectable stuff served at dining-time in the Grand Hall, suitable for the pickiest eaters)

The Foragers and Cook apprenticeships are available to Healers-in-Training, but mostly Foragers. But here are a few exclusive to Healers-in-Training. They are official Healers at 20 moons, so their apprenticeships start at 16 moons.

Ceremonials (these ones specialize in ceremonies and such, since really important ones don't happen a lot, they spend their time studying books like the Bible and translating them into dialects of Animalun or languages of humans)

Apothecaries (they prepare elixirs, potions, and other solutions for animals who have things like homesickness or continuous nightmares. When they're not mixing up ingredients they're helping Foragers find them, and testing out different mixtures)

<p style="font-weight:normal;">And then, there's the elusive sea-mags which can be pronounced with a hard or soft g. There's only one sea-mag at GOTA Grand Base, because the place is pretty much landlocked besides the various lakes. I'll get more into sea-magic later, probably the second book will be centered on it. Extremely special Younglings will be trained by the sea-mag, a wolf named Uthaf. It is mostly about ocean magic, but can also be practiced near lakes and other bodies of water, to limited result.

<p style="font-weight:normal;">Thanks for reading this entire really long comment e.e I have a bit of writer's block, but the next part of SM will be released soon.